Morph and Cloning Fixtures, and Expanding Palettes
Magic Q has several features to help adapt your show to a new rig, venue, or to help update an existing show with new fixtures. Morph, Clone, and Expand Palettes can all help save you time when adding or changing your rig.
Morph is used to chance the type of an existing fixture in a show, IE your show was written with Mac Vipers, but you get to the venue and they have MK2 Spots, when morphing the console will do what it can to transfer all programming and palettes to the new fixture type. The success of this process is helped by using palettes in your show, this will allow you to easily update your cues to work as wanted with the new fixtures.
- to Morph fixtures in a show, first go to "Patch"
- Select Choose Head, and find the new fixture type that you would like to morph to
- you can confirm you active fixture in the title bar, this will be the fixture that you will be morphing to.
- Select the fixtures you would like to morph in the patch
- Choose the "Morph Head" soft button on the top right of the screen
- The console will ask for confirmation and tell you what head you are morphing too. if it is the correct head type choose "YES"
- Your selected fixtures will now be morphed into the new type, NOTE: if the new fixtures are equal or less channels than the original fixtures the start addresses will be retained and there will be no need to re-patching, however, if the new fixtures are more channels, they will be unpatched when morphed and you will need to re-patch them to fit properly within the universe.
Clone can be used to duplicate existing fixtures in your show, and their programming, this can be used if a rig grows from show to show, it can also be used with Morph to copy programming to a new set of fixtures
- To Clone, goto Patch
- Select the fixtures you would like to Clone
- Select the "Clone Head" Soft Button on the top right of the screen
- Confirm the action in the popup, then you will see several options for what information you can clone
- Click Done when you are finished , and you will see the new fixtures added to the patch. NOTE: the console will patch these new fixtures in the first available address they will fit, and with the next available head numbers, you may need to re-patch and/or change head numbers to suit your show.
The Expand Palette function allows data in Cues to be expanded to use all attributes from a Palette. IE if your show started with Sharpy Wash 330's, Programmed using CMY color Mixing, and the next show those are replaced with normal Sharpy Beams, that only have color wheels, you can use Expand Palettes to include color wheel info into your existing color palettes and cues that include the CMY palettes, allowing faster updates to your show to include the Color wheels of the new fixtures.
- To Expand Palettes, Morph your fixtures as explained above, the Console will automatically expand the existing palettes to include the new attributes.however, these palettes will need to be updated to show properly in the show.
- the Image below is the original CMY Sharpy Wash Palette, Information in a palette can be viewed by choosing the "View Palette" soft button on the top center row in any palette window. This will show you the contents of whatever palette your cursor is on.
- once your fixtures are Morphed, This is the palette, you can see the console has expanded the information to include the color wheel for the new fixtures, however, you will need to update the palette for it to playback the proper color, notice it went to color scroll when morphed.
- If you programmed your cues using these palettes, the cues will now be updated with this new information as well, meaning, in this case, a quick update to your color palettes and you should show should play back as expected with the new fixtures.
- For information on how to manually expand palettes, please see section 10.17 in the Magic Q Manual